My Cinematics Corner

Francisco Criado

7/22/20241 min read

After more than 20 years working with 3D software like Softimage and Arnold, I rediscovered my passion as a 3D artist through Unreal Engine. Embracing the power of real-time rendering has unlocked unparalleled creative freedom, allowing me to craft immersive cinematics that merge technical precision with artistic storytelling.

Silent Hill Ascension

As a Cinematic Artist for Silent Hill Ascension, I contributed to creating atmospheric and visually striking sequences. My work focused on leveraging Unreal Engine to enhance storytelling through dynamic lighting, camera composition, and real-time rendering.

Borderlands

For Borderlands, I worked as a Cinematic Artist, crafting vibrant and engaging sequences that matched the franchise's iconic style. Using Unreal Engine, I focused on dynamic camera work, expressive character animation, and seamless real-time rendering to bring the world to life.