My Cinematics Corner
Francisco Criado
7/22/20241 min read
After more than 20 years working with 3D software like Softimage and Arnold, I rediscovered my passion as a 3D artist through Unreal Engine. Embracing the power of real-time rendering has unlocked unparalleled creative freedom, allowing me to craft immersive cinematics that merge technical precision with artistic storytelling.
Silent Hill Ascension
As a Cinematic Artist for Silent Hill Ascension, I contributed to creating atmospheric and visually striking sequences. My work focused on leveraging Unreal Engine to enhance storytelling through dynamic lighting, camera composition, and real-time rendering.




Borderlands
For Borderlands, I worked as a Cinematic Artist, crafting vibrant and engaging sequences that matched the franchise's iconic style. Using Unreal Engine, I focused on dynamic camera work, expressive character animation, and seamless real-time rendering to bring the world to life.




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